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Marketing Analytics Glossary

Comprehensive glossary of 100+ marketing analytics terms, metrics, and concepts with clear definitions.

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Showing 161 of 161 terms

A

A/B Testing

Testing

A controlled experiment comparing two versions of a marketing asset (webpage, email, ad) to determine which performs better based on a specific metric.

Acquisition Cost

Metrics

The total cost of acquiring a new customer, including marketing spend, sales costs, and overhead. Also known as Customer Acquisition Cost (CAC).

Ad ARPDAU

Gaming Metrics

Average revenue per daily active user from advertising. Calculated as daily ad revenue divided by DAU, commonly used in gaming to measure ad monetisation efficiency.

Ad eCPM

Gaming Metrics

Effective cost per mille for advertising. Revenue generated per 1,000 ad impressions, calculated as (ad revenue / impressions) × 1000. Key metric for ad monetisation in gaming.

Ad Fill Rate

Gaming Metrics

The percentage of ad requests that are successfully filled with ads. Calculated as (ad impressions / ad requests) × 100%. A fill rate of 90%+ is considered good in gaming.

Ad Impression

Digital Marketing

A single instance of an advertisement being displayed to a user, regardless of whether they interact with it.

Ad Spend

Metrics

The total amount of money invested in advertising campaigns across all channels over a specific time period.

Adstock

MMM

A modeling technique that accounts for the carryover effect of advertising, where the impact of an ad persists beyond the initial exposure period.

Affiliate Marketing

Digital Marketing

Performance-based marketing where businesses reward affiliates for each customer brought by the affiliate's marketing efforts.

Algorithmic Attribution

Attribution

Data-driven attribution model that uses machine learning to determine credit distribution based on actual conversion patterns. Also called Data-Driven Attribution.

Average Deposit Value

Gaming Metrics

The average amount deposited per transaction. Calculated as total deposit value divided by number of deposits. Used to understand player spending patterns and optimise payment limits.

Average Order Value (AOV)

Metrics

The average dollar amount spent each time a customer places an order, calculated as total revenue divided by number of orders.

Average Revenue Per Daily Active User (ARPDAU)

Gaming Metrics

Daily revenue divided by daily active users. Provides a daily snapshot of monetisation effectiveness, commonly used in mobile gaming. Typical range: $0.10-$1.00+.

Average Revenue Per Paying User (ARPPU)

Gaming Metrics

Total revenue divided by the number of paying users only (excluding non-payers). Shows the average value of monetised players in gaming.

Average Revenue Per User (ARPU)

Metrics

The average revenue generated per user or customer over a specific time period, commonly used in subscription businesses and gaming. In gaming, calculated as total revenue divided by total active users.

B

Batch Processing

Technology

Processing data in scheduled batches rather than real-time, common in legacy systems but increasingly replaced by streaming architectures.

Bayesian Attribution

Attribution

Attribution approach using Bayesian statistical methods to incorporate prior knowledge and quantify uncertainty in channel credit assignment.

Behavioral Segmentation

Segmentation

Dividing customers into groups based on their behaviors, such as purchase history, product usage, engagement patterns, or browsing activity.

Blockchain Attribution

Technology

Using blockchain technology to create transparent, tamper-proof records of customer journeys and marketing touchpoints.

Bonus Abuse Rate

Gaming Metrics

The percentage of players who exploit bonus offers without genuine intent to play. Calculated as (suspected bonus abusers / total bonus claimants) × 100%. Should be monitored to protect margins.

Bounce Rate

Metrics

The percentage of website visitors who leave after viewing only one page without taking any action or navigating to other pages.

Brand Awareness

Metrics

The extent to which consumers are familiar with and can recognise a brand, often measured through surveys, search volume, or social mentions.

Brand Lift

Metrics

The increase in brand awareness, perception, or purchase intent resulting from a marketing campaign, typically measured through surveys.

C

CES (Customer Effort Score)

Metrics

Metric measuring how easy it was for customers to complete a task or resolve an issue. Lower effort correlates with higher loyalty.

Churn Rate

Metrics

The percentage of customers who stop using a product or service during a given time period, calculated as customers lost divided by total customers.

Churn Risk

Metrics

Probability that a customer will stop using a service, typically calculated using predictive models based on behavior patterns and engagement metrics.

Click-Through Rate (CTR)

Metrics

The percentage of people who click on a link, ad, or call-to-action after seeing it, calculated as clicks divided by impressions.

Cohort Analysis

Analysis

Analyzing the behavior of groups of users who share a common characteristic or experience within a defined time period.

Composable Analytics

Technology

Modular analytics architecture using best-of-breed tools connected through APIs rather than monolithic all-in-one platforms.

Contextual Targeting

Digital Marketing

Advertising targeting based on content context and page environment rather than user behavior tracking or personal data.

Control Group

Testing

Baseline group in an experiment that doesn't receive the treatment or change, used to measure the impact of variations.

Conversion Funnel

Analysis

The journey customers take from initial awareness to final conversion, visualised as a funnel showing drop-off at each stage.

Conversion Rate

Metrics

The percentage of users who complete a desired action (purchase, signup, download) out of total visitors or interactions.

Cost Per Acquisition (CPA)

Metrics

The average cost to acquire one customer or conversion, calculated as total campaign cost divided by number of conversions.

Cost Per Click (CPC)

Metrics

The amount an advertiser pays each time someone clicks on their ad in pay-per-click advertising campaigns.

Cost Per Deposit (CPD)

Gaming Metrics

The cost to acquire one first-time depositor through paid advertising or affiliate marketing. Calculated as total acquisition spend divided by number of FTDs. Typical range: $60-$250, varies by vertical (sports betting, casino, poker) and region.

Cost Per Deposit (CPD)

Gaming Metrics

The average marketing cost to acquire one depositing player. Calculated as total marketing spend divided by number of first-time depositors. Key metric for evaluating Gaming UA efficiency.

Cost Per Mille (CPM)

Metrics

The cost per thousand impressions in advertising, commonly used for display and video ads. Also called Cost Per Thousand.

CRO (Conversion Rate Optimisation)

Strategy

Systematic process of increasing the percentage of website visitors who complete desired actions through testing, analysis, and iterative improvements.

Cross-Device Tracking

Tracking

The ability to track and connect user behavior across multiple devices (desktop, mobile, tablet) to understand the complete customer journey.

CSAT (Customer Satisfaction Score)

Metrics

Metric measuring customer satisfaction with specific interactions or transactions, typically on a 1-5 or 1-7 scale. Asked immediately after key touchpoints.

Customer Data Platform (CDP)

Technology

Software that aggregates and organises customer data from multiple sources into a unified customer database accessible to other systems.

Customer Journey

Analysis

The complete sequence of interactions and touchpoints a customer has with a brand from initial awareness through purchase and beyond.

Customer Journey Map

Analysis

Visual representation of the complete customer experience over time, showing stages, touchpoints, emotions, and pain points.

Customer Lifetime Value (CLV/LTV)

Metrics

The predicted total revenue a business can expect from a single customer account throughout their entire relationship.

D

Daily Active Users (DAU)

Gaming Metrics

The number of unique players who place at least one bet or spin on a given day. A key engagement metric in Gaming that provides a snapshot of day-to-day player activity and site health.

Data Clean Room

Technology

Secure environment where multiple parties can collaborate on data analysis without exposing raw customer data to each other.

Data Management Platform (DMP)

Technology

Technology platform that collects, organises, and activates large sets of data from various sources for advertising targeting.

Data-Driven Attribution

Attribution

Attribution model that uses machine learning algorithms to analyse conversion paths and assign credit based on actual contribution to conversions.

Day 1 Retention (D1)

Gaming Metrics

The percentage of players who return to place a bet or spin the day after their first deposit. Calculated as (players returning D1 / new FTDs) × 100%. A D1 retention of 35%+ is considered good in Gaming.

Day 30 Retention (D30)

Gaming Metrics

The percentage of players still active 30 days after their first deposit. Calculated as (players returning D30 / new FTDs) × 100%. A D30 retention of 15%+ is considered good in Gaming.

Day 7 Retention (D7)

Gaming Metrics

The percentage of players still active 7 days after their first deposit. Calculated as (players returning D7 / new FTDs) × 100%. A D7 retention of 25%+ is considered good in Gaming.

Deposit Rate

Gaming Metrics

The percentage of registered players who make at least one deposit. Calculated as (depositing players / total registrations) × 100%. Typical range: 25-45% depending on vertical and market.

Differential Privacy

Technology

Mathematical technique for sharing aggregate data insights whilst protecting individual privacy by adding controlled noise to datasets.

Diminishing Returns

MMM

The principle that as marketing spend increases, the incremental return on each additional dollar spent decreases.

Direct Traffic

Digital Marketing

Website visitors who arrive by typing the URL directly, using bookmarks, or from untracked sources (often includes dark social).

E

Econometric Modeling

MMM

Statistical modeling technique used in Marketing Mix Modeling to quantify relationships between marketing activities and business outcomes.

Effective Cost Per Mille (eCPM)

Gaming Metrics

Revenue generated per 1,000 ad impressions. Calculated as (total ad revenue / total impressions) × 1000. Used to evaluate traffic value and determine CPM rates in gaming monetisation.

Emotional State

CX

Customer's feelings and emotions at each stage of their journey, ranging from frustration to delight, tracked in journey mapping.

Engagement Rate

Metrics

The percentage of audience that interacts with content through likes, comments, shares, clicks, or other engagement actions.

Event Tracking

Tracking

Monitoring specific user interactions on a website or app, such as button clicks, video plays, downloads, or form submissions.

Event-Driven Architecture

Technology

System design pattern where actions are triggered by events (user actions, system changes) rather than scheduled processes.

F

Feature Flagging

Technology

Technique for enabling or disabling features dynamically without deploying new code, enabling gradual rollouts and A/B testing.

Federated Learning

Technology

Machine learning approach that trains models on decentralised data without moving data to central servers, preserving privacy.

Fill Rate

Gaming Metrics

The percentage of ad requests that are successfully filled with ads. Calculated as (ad impressions / ad requests) × 100%. A fill rate of 90%+ is considered good in gaming ad monetisation.

First Time Deposit (FTD)

Gaming Metrics

The first deposit made by a player after registration in Gaming. This is the critical conversion metric for online gambling operators, marking the transition from registered user to paying customer.

First-Party Data

Data

Data collected directly from your customers through your own channels (website, app, CRM, surveys) that you own and control.

First-Touch Attribution

Attribution

Attribution model that assigns 100% of conversion credit to the first marketing touchpoint in the customer journey.

Fraud Share

Gaming Metrics

The portion of ad clicks or impressions deemed fraudulent or invalid, often from click bots or fraudulent traffic. Calculated as (fraudulent activity / total activity) × 100%. Should be kept below 5%.

Frequency

Metrics

In RFM analysis, the number of times a customer has made a purchase. In advertising, the average number of times a user sees an ad.

Friction Point

CX

Obstacle or difficulty in the customer experience that creates frustration, confusion, or abandonment. Identified through CX analytics.

Funnel Analysis

Analysis

Analyzing the steps users take toward a conversion goal to identify where drop-off occurs and optimise the conversion path.

G

Google Analytics 4 (GA4)

Technology

Google's latest analytics platform using event-based tracking and machine learning for cross-platform measurement and predictive insights.

Gross Gaming Revenue (GGR)

Gaming Metrics

Total amount wagered by players minus total winnings paid out. GGR represents the operator's revenue before deducting operating expenses. Formula: GGR = Total Bets - Total Wins.

H

Halo Effect

Attribution

The positive spillover impact of marketing in one channel on performance in other channels, often underestimated by last-touch attribution.

Heatmap

Analysis

Visual representation of user interactions on web pages showing where users click, scroll, and focus attention using colour intensity.

Holdout Test

Testing

Experimental method where marketing activity is withheld from a control group to measure the incremental impact of that activity.

I

IAP (In-App Purchase)

Gaming Metrics

Revenue generated from purchases made within a mobile game or app, including consumable items, virtual currency, expansion packs, and other digital goods.

IAP Conversion Rate

Gaming Metrics

The percentage of players who make at least one in-app purchase. Calculated as (paying users / total users) × 100%. Typical range: 2-5%, varies by game genre.

Identity Resolution

Technology

The process of matching customer identifiers across devices and channels to create a unified view of each individual customer.

ILRD (IAP Lifetime Revenue per Download)

Gaming Metrics

Lifetime revenue from in-app purchases divided by total downloads. Measures the revenue potential of each acquired user. Varies significantly by game genre and monetisation strategy.

Impression Share

Metrics

The percentage of total available impressions that your ads received, indicating how much of the potential audience you're reaching.

Incrementality

Testing

The additional business outcome (sales, conversions) directly caused by a marketing activity, measured by comparing to a control group.

Incrementality Testing

Testing

Experimental approach to measure the causal impact of marketing by comparing outcomes between exposed and control groups.

J

Journey Analytics

Analysis

Analysis of complete customer journeys across multiple touchpoints and channels to understand behavior patterns and optimise experiences.

K

K-Factor (Virality)

Gaming Metrics

Measures organic user growth from referrals in gaming. Calculated as (invites sent per user) / (conversion rate per invite). A K-factor >1.0 indicates viral growth where each user brings more than one new user.

Key Performance Indicator (KPI)

Metrics

A measurable value that demonstrates how effectively a company is achieving key business objectives.

L

Lag Effect

MMM

The delayed response to marketing activity, where the impact on sales or conversions occurs days, weeks, or months after exposure.

Landing Page

Digital Marketing

A standalone web page created specifically for a marketing campaign where visitors arrive after clicking an ad or link.

Last-Touch Attribution

Attribution

Attribution model that assigns 100% of conversion credit to the final marketing touchpoint before conversion.

Lead

Metrics

A potential customer who has shown interest in your product or service by providing contact information or engaging with your brand.

Lead Generation

Digital Marketing

The process of attracting and converting prospects into someone who has indicated interest in your company's product or service.

Linear Attribution

Attribution

Attribution model that distributes conversion credit equally across all touchpoints in the customer journey.

Lookalike Audience

Digital Marketing

A targeting strategy that finds new potential customers who share characteristics with your existing high-value customers.

M

Marketing Mix Modeling (MMM)

MMM

Statistical analysis technique that uses historical data to quantify the impact of marketing activities on sales while controlling for external factors.

Marketing Qualified Lead (MQL)

Metrics

A lead that has been deemed more likely to become a customer based on engagement with marketing content and defined criteria.

Markov Chain Attribution

Attribution

Probabilistic attribution model that calculates each channel's contribution by measuring the change in conversion probability when that channel is removed.

Media Mix

Strategy

The combination of marketing channels and tactics used in a campaign or overall marketing strategy.

Moment of Truth

CX

Critical interaction that significantly shapes customer perception and decision-making, often determining satisfaction and loyalty.

Monetary Value

Metrics

In RFM analysis, the total amount of money a customer has spent with your business over a defined time period.

Monthly Active Users (MAU)

Gaming Metrics

The number of unique users who engage with a game or app within a 30-day period. Used to measure overall user base size and long-term engagement in gaming.

Monthly Churn Rate

Gaming Metrics

The percentage of players who stop playing a game in a given month. Calculated as (users lost / total users at start) × 100%. Lower churn indicates better retention.

Multi-Touch Attribution

Attribution

Attribution approach that distributes conversion credit across multiple touchpoints in the customer journey using defined rules or algorithms.

Multicollinearity

MMM

Statistical issue in regression models where independent variables are highly correlated, making it difficult to isolate individual effects.

Multivariate Testing

Testing

Testing multiple variables simultaneously to determine which combination produces the best results. More complex than A/B testing.

N

Net Gaming Revenue (NGR)

Gaming Metrics

Gross Gaming Revenue minus bonuses, promotions, and other player incentives. NGR represents the actual revenue retained by the operator after all player-facing costs. Formula: NGR = GGR - Bonuses - Promotions.

Net Promoter Score (NPS)

Metrics

Customer loyalty metric measuring the likelihood of customers to recommend your product or service on a scale of 0-10.

O

Omnichannel Marketing

Strategy

Integrated approach providing consistent customer experience across all channels and touchpoints, both online and offline.

Organic Traffic

Digital Marketing

Website visitors who arrive through unpaid search engine results rather than paid advertisements.

P

Pageview

Metrics

A single instance of a user loading a web page, counted each time the page is loaded or reloaded.

Paid Search

Digital Marketing

Advertising on search engines where advertisers pay to display ads in search results for specific keywords. Also called Search Engine Marketing (SEM).

Pain Point

CX

Specific problem or frustration that customers experience in their journey, identified through research, feedback, or analytics.

Personalisation Engine

Technology

System that delivers customised experiences to users based on their behavior, preferences, demographics, or predictive models.

Player Lifetime Value (pLTV)

Gaming Metrics

The predicted total Net Gaming Revenue from a player over their entire lifetime with the operator. Critical for determining sustainable customer acquisition costs in Gaming.

Position-Based Attribution

Attribution

Attribution model assigning 40% credit to first touch, 40% to last touch, and 20% distributed among middle touchpoints. Also called U-Shaped.

Programmatic Advertising

Digital Marketing

Automated buying and selling of digital advertising space using algorithms and real-time bidding.

Q

Quality Score

Metrics

Google Ads metric rating the quality and relevance of keywords, ads, and landing pages, affecting ad rank and cost per click.

Quantum Computing

Technology

Computing using quantum mechanical phenomena to solve complex problems faster than classical computers. Early applications in marketing optimisation.

R

Recency

Metrics

In RFM analysis, the time elapsed since a customer's most recent purchase or interaction with your brand.

Regression Analysis

MMM

Statistical method for examining relationships between variables, commonly used in Marketing Mix Modeling to quantify marketing impact.

Retention Rate

Metrics

The percentage of customers who continue using a product or service over a given time period, calculated as retained customers divided by total customers.

Return on Ad Spend (ROAS)

Metrics

Revenue generated for every dollar spent on advertising, calculated as revenue from ads divided by ad spend.

Return on Investment (ROI)

Metrics

The profitability of an investment, calculated as (gain from investment minus cost of investment) divided by cost of investment.

RFM Analysis

Segmentation

Customer segmentation method using three dimensions: Recency (how recently purchased), Frequency (how often purchased), and Monetary value (how much spent).

S

Sales Qualified Lead (SQL)

Metrics

A lead that has been vetted by the sales team and deemed ready for direct sales follow-up based on intent and fit.

Sampling

Technology

In analytics, analyzing a subset of data rather than the complete dataset, which can introduce inaccuracies in reporting.

Saturation Curve

MMM

The relationship between marketing spend and response showing diminishing returns as spend increases beyond a certain point.

Search Engine Optimisation (SEO)

Digital Marketing

The practice of optimizing website content and structure to rank higher in organic search engine results.

Segmentation

Segmentation

Dividing customers or prospects into distinct groups based on shared characteristics, behaviors, or needs for targeted marketing.

Server-Side Tracking

Tracking

Tracking implementation where data collection occurs on servers rather than browsers, improving accuracy and privacy compliance.

Session

Metrics

A group of user interactions with a website that take place within a given time frame, typically ending after 30 minutes of inactivity.

Session Length

Gaming Metrics

The average duration of a single play session in a game. Longer session lengths typically indicate higher engagement. Measured in minutes or hours depending on game type.

Session Replay

Technology

Technology that records and replays user sessions on websites or apps, showing exactly how users interact with interfaces for CX analysis.

Share of Voice (SOV)

Metrics

A brand's proportion of total advertising or conversation in a market compared to competitors, measured by spend, impressions, or mentions.

Single-Touch Attribution

Attribution

Attribution approach that assigns 100% of conversion credit to one touchpoint, either first-touch or last-touch.

Social Listening

Analysis

Monitoring social media channels for mentions of your brand, competitors, products, or relevant keywords to gain insights.

Statistical Significance

Testing

Confidence level that test results are not due to random chance, typically requiring 95% confidence (p-value < 0.05) before declaring a winner.

Sticky Factor (DAU/MAU)

Gaming Metrics

Engagement metric calculated as DAU divided by MAU, showing what percentage of monthly users play daily. A sticky factor of 20%+ (0.20) indicates strong daily engagement in gaming.

Streaming Data Pipeline

Technology

Real-time data processing infrastructure that handles continuous data flows, enabling immediate insights and actions.

Synthetic Data

Data

AI-generated data that preserves statistical properties of real customer data whilst eliminating privacy concerns and personal information.

T

Tag Management System

Technology

Platform for managing marketing and analytics tags (code snippets) on websites without editing site code directly. Example: Google Tag Manager.

Third-Party Cookie

Tracking

Tracking cookie set by a domain other than the one the user is visiting, used for cross-site tracking. Being phased out by browsers.

Third-Party Data

Data

Data collected by entities that don't have a direct relationship with the user, typically aggregated from multiple sources and sold.

Time on Page

Metrics

The amount of time a user spends viewing a specific web page before navigating away or closing the browser.

Time-Decay Attribution

Attribution

Attribution model that gives more credit to touchpoints closer in time to the conversion, using exponential decay.

Touchpoint

Analysis

Any interaction or point of contact between a customer and a brand throughout the customer journey.

Tracking Pixel

Tracking

A tiny, invisible image embedded in emails or web pages that tracks user behavior such as opens, clicks, or page visits.

Traffic Source

Digital Marketing

The origin of website visitors, categorised as organic search, paid search, direct, referral, social, email, or other channels.

U

Unique Visitor

Metrics

A distinct individual who visits a website at least once within a reporting period, counted only once regardless of multiple visits.

User Acquisition

Strategy

The process of gaining new users or customers through various marketing channels and tactics.

User Journey

Analysis

The complete path a user takes when interacting with a product, service, or website from initial contact through conversion and beyond.

UTM Parameters

Tracking

Tags added to URLs to track the source, medium, campaign, and other details of traffic in analytics platforms.

V

Variant

Testing

Alternative version being tested against the control in an A/B test or experiment. Also called challenger or treatment.

View-Through Conversion

Metrics

A conversion that occurs after a user sees but doesn't click an ad, measured within a specific time window (typically 1-30 days).

Viral Coefficient

Metrics

The number of new users generated by each existing user through referrals or sharing, indicating viral growth potential.

W

W-Shaped Attribution

Attribution

Attribution model assigning 30% credit each to first touch, lead creation, and opportunity creation, with 10% to remaining touchpoints.

Wagering Requirement

Gaming Metrics

The number of times a player must wager their bonus amount before they can withdraw winnings. Example: A $100 bonus with 30x wagering requires $3,000 in total bets before withdrawal.

Web Analytics

Analysis

The measurement, collection, analysis, and reporting of web data to understand and optimise web usage and user behavior.

Website Conversion Rate

Metrics

The percentage of website visitors who complete a desired goal (purchase, signup, download) out of total visitors.

Withdrawal Time

Gaming Metrics

The time between a player requesting a withdrawal and receiving their funds. A critical trust and satisfaction metric in Gaming. Industry best practice is under 24 hours for e-wallets.

Z

Zero-Party Data

Data

Data that customers intentionally and proactively share with a brand, such as preferences, purchase intentions, or personal context.