Marketing Analytics Glossary
Comprehensive glossary of 100+ marketing analytics terms, metrics, and concepts with clear definitions.
A
A/B Testing
TestingA controlled experiment comparing two versions of a marketing asset (webpage, email, ad) to determine which performs better based on a specific metric.
Acquisition Cost
MetricsThe total cost of acquiring a new customer, including marketing spend, sales costs, and overhead. Also known as Customer Acquisition Cost (CAC).
Ad ARPDAU
Gaming MetricsAverage revenue per daily active user from advertising. Calculated as daily ad revenue divided by DAU, commonly used in gaming to measure ad monetisation efficiency.
Ad eCPM
Gaming MetricsEffective cost per mille for advertising. Revenue generated per 1,000 ad impressions, calculated as (ad revenue / impressions) × 1000. Key metric for ad monetisation in gaming.
Ad Fill Rate
Gaming MetricsThe percentage of ad requests that are successfully filled with ads. Calculated as (ad impressions / ad requests) × 100%. A fill rate of 90%+ is considered good in gaming.
Ad Impression
Digital MarketingA single instance of an advertisement being displayed to a user, regardless of whether they interact with it.
Ad Spend
MetricsThe total amount of money invested in advertising campaigns across all channels over a specific time period.
Adstock
MMMA modeling technique that accounts for the carryover effect of advertising, where the impact of an ad persists beyond the initial exposure period.
Affiliate Marketing
Digital MarketingPerformance-based marketing where businesses reward affiliates for each customer brought by the affiliate's marketing efforts.
Algorithmic Attribution
AttributionData-driven attribution model that uses machine learning to determine credit distribution based on actual conversion patterns. Also called Data-Driven Attribution.
Average Deposit Value
Gaming MetricsThe average amount deposited per transaction. Calculated as total deposit value divided by number of deposits. Used to understand player spending patterns and optimise payment limits.
Average Order Value (AOV)
MetricsThe average dollar amount spent each time a customer places an order, calculated as total revenue divided by number of orders.
Average Revenue Per Daily Active User (ARPDAU)
Gaming MetricsDaily revenue divided by daily active users. Provides a daily snapshot of monetisation effectiveness, commonly used in mobile gaming. Typical range: $0.10-$1.00+.
Average Revenue Per Paying User (ARPPU)
Gaming MetricsTotal revenue divided by the number of paying users only (excluding non-payers). Shows the average value of monetised players in gaming.
Average Revenue Per User (ARPU)
MetricsThe average revenue generated per user or customer over a specific time period, commonly used in subscription businesses and gaming. In gaming, calculated as total revenue divided by total active users.
B
Batch Processing
TechnologyProcessing data in scheduled batches rather than real-time, common in legacy systems but increasingly replaced by streaming architectures.
Bayesian Attribution
AttributionAttribution approach using Bayesian statistical methods to incorporate prior knowledge and quantify uncertainty in channel credit assignment.
Behavioral Segmentation
SegmentationDividing customers into groups based on their behaviors, such as purchase history, product usage, engagement patterns, or browsing activity.
Blockchain Attribution
TechnologyUsing blockchain technology to create transparent, tamper-proof records of customer journeys and marketing touchpoints.
Bonus Abuse Rate
Gaming MetricsThe percentage of players who exploit bonus offers without genuine intent to play. Calculated as (suspected bonus abusers / total bonus claimants) × 100%. Should be monitored to protect margins.
Bounce Rate
MetricsThe percentage of website visitors who leave after viewing only one page without taking any action or navigating to other pages.
Brand Awareness
MetricsThe extent to which consumers are familiar with and can recognise a brand, often measured through surveys, search volume, or social mentions.
Brand Lift
MetricsThe increase in brand awareness, perception, or purchase intent resulting from a marketing campaign, typically measured through surveys.
C
CES (Customer Effort Score)
MetricsMetric measuring how easy it was for customers to complete a task or resolve an issue. Lower effort correlates with higher loyalty.
Churn Rate
MetricsThe percentage of customers who stop using a product or service during a given time period, calculated as customers lost divided by total customers.
Churn Risk
MetricsProbability that a customer will stop using a service, typically calculated using predictive models based on behavior patterns and engagement metrics.
Click-Through Rate (CTR)
MetricsThe percentage of people who click on a link, ad, or call-to-action after seeing it, calculated as clicks divided by impressions.
Cohort Analysis
AnalysisAnalyzing the behavior of groups of users who share a common characteristic or experience within a defined time period.
Composable Analytics
TechnologyModular analytics architecture using best-of-breed tools connected through APIs rather than monolithic all-in-one platforms.
Contextual Targeting
Digital MarketingAdvertising targeting based on content context and page environment rather than user behavior tracking or personal data.
Control Group
TestingBaseline group in an experiment that doesn't receive the treatment or change, used to measure the impact of variations.
Conversion Funnel
AnalysisThe journey customers take from initial awareness to final conversion, visualised as a funnel showing drop-off at each stage.
Conversion Rate
MetricsThe percentage of users who complete a desired action (purchase, signup, download) out of total visitors or interactions.
Cost Per Acquisition (CPA)
MetricsThe average cost to acquire one customer or conversion, calculated as total campaign cost divided by number of conversions.
Cost Per Click (CPC)
MetricsThe amount an advertiser pays each time someone clicks on their ad in pay-per-click advertising campaigns.
Cost Per Deposit (CPD)
Gaming MetricsThe cost to acquire one first-time depositor through paid advertising or affiliate marketing. Calculated as total acquisition spend divided by number of FTDs. Typical range: $60-$250, varies by vertical (sports betting, casino, poker) and region.
Cost Per Deposit (CPD)
Gaming MetricsThe average marketing cost to acquire one depositing player. Calculated as total marketing spend divided by number of first-time depositors. Key metric for evaluating Gaming UA efficiency.
Cost Per Mille (CPM)
MetricsThe cost per thousand impressions in advertising, commonly used for display and video ads. Also called Cost Per Thousand.
CRO (Conversion Rate Optimisation)
StrategySystematic process of increasing the percentage of website visitors who complete desired actions through testing, analysis, and iterative improvements.
Cross-Device Tracking
TrackingThe ability to track and connect user behavior across multiple devices (desktop, mobile, tablet) to understand the complete customer journey.
CSAT (Customer Satisfaction Score)
MetricsMetric measuring customer satisfaction with specific interactions or transactions, typically on a 1-5 or 1-7 scale. Asked immediately after key touchpoints.
Customer Data Platform (CDP)
TechnologySoftware that aggregates and organises customer data from multiple sources into a unified customer database accessible to other systems.
Customer Journey
AnalysisThe complete sequence of interactions and touchpoints a customer has with a brand from initial awareness through purchase and beyond.
Customer Journey Map
AnalysisVisual representation of the complete customer experience over time, showing stages, touchpoints, emotions, and pain points.
Customer Lifetime Value (CLV/LTV)
MetricsThe predicted total revenue a business can expect from a single customer account throughout their entire relationship.
D
Daily Active Users (DAU)
Gaming MetricsThe number of unique players who place at least one bet or spin on a given day. A key engagement metric in Gaming that provides a snapshot of day-to-day player activity and site health.
Data Clean Room
TechnologySecure environment where multiple parties can collaborate on data analysis without exposing raw customer data to each other.
Data Management Platform (DMP)
TechnologyTechnology platform that collects, organises, and activates large sets of data from various sources for advertising targeting.
Data-Driven Attribution
AttributionAttribution model that uses machine learning algorithms to analyse conversion paths and assign credit based on actual contribution to conversions.
Day 1 Retention (D1)
Gaming MetricsThe percentage of players who return to place a bet or spin the day after their first deposit. Calculated as (players returning D1 / new FTDs) × 100%. A D1 retention of 35%+ is considered good in Gaming.
Day 30 Retention (D30)
Gaming MetricsThe percentage of players still active 30 days after their first deposit. Calculated as (players returning D30 / new FTDs) × 100%. A D30 retention of 15%+ is considered good in Gaming.
Day 7 Retention (D7)
Gaming MetricsThe percentage of players still active 7 days after their first deposit. Calculated as (players returning D7 / new FTDs) × 100%. A D7 retention of 25%+ is considered good in Gaming.
Deposit Rate
Gaming MetricsThe percentage of registered players who make at least one deposit. Calculated as (depositing players / total registrations) × 100%. Typical range: 25-45% depending on vertical and market.
Differential Privacy
TechnologyMathematical technique for sharing aggregate data insights whilst protecting individual privacy by adding controlled noise to datasets.
Diminishing Returns
MMMThe principle that as marketing spend increases, the incremental return on each additional dollar spent decreases.
Direct Traffic
Digital MarketingWebsite visitors who arrive by typing the URL directly, using bookmarks, or from untracked sources (often includes dark social).
E
Econometric Modeling
MMMStatistical modeling technique used in Marketing Mix Modeling to quantify relationships between marketing activities and business outcomes.
Effective Cost Per Mille (eCPM)
Gaming MetricsRevenue generated per 1,000 ad impressions. Calculated as (total ad revenue / total impressions) × 1000. Used to evaluate traffic value and determine CPM rates in gaming monetisation.
Emotional State
CXCustomer's feelings and emotions at each stage of their journey, ranging from frustration to delight, tracked in journey mapping.
Engagement Rate
MetricsThe percentage of audience that interacts with content through likes, comments, shares, clicks, or other engagement actions.
Event Tracking
TrackingMonitoring specific user interactions on a website or app, such as button clicks, video plays, downloads, or form submissions.
Event-Driven Architecture
TechnologySystem design pattern where actions are triggered by events (user actions, system changes) rather than scheduled processes.
F
Feature Flagging
TechnologyTechnique for enabling or disabling features dynamically without deploying new code, enabling gradual rollouts and A/B testing.
Federated Learning
TechnologyMachine learning approach that trains models on decentralised data without moving data to central servers, preserving privacy.
Fill Rate
Gaming MetricsThe percentage of ad requests that are successfully filled with ads. Calculated as (ad impressions / ad requests) × 100%. A fill rate of 90%+ is considered good in gaming ad monetisation.
First Time Deposit (FTD)
Gaming MetricsThe first deposit made by a player after registration in Gaming. This is the critical conversion metric for online gambling operators, marking the transition from registered user to paying customer.
First-Party Data
DataData collected directly from your customers through your own channels (website, app, CRM, surveys) that you own and control.
First-Touch Attribution
AttributionAttribution model that assigns 100% of conversion credit to the first marketing touchpoint in the customer journey.
Fraud Share
Gaming MetricsThe portion of ad clicks or impressions deemed fraudulent or invalid, often from click bots or fraudulent traffic. Calculated as (fraudulent activity / total activity) × 100%. Should be kept below 5%.
Frequency
MetricsIn RFM analysis, the number of times a customer has made a purchase. In advertising, the average number of times a user sees an ad.
Friction Point
CXObstacle or difficulty in the customer experience that creates frustration, confusion, or abandonment. Identified through CX analytics.
Funnel Analysis
AnalysisAnalyzing the steps users take toward a conversion goal to identify where drop-off occurs and optimise the conversion path.
G
Google Analytics 4 (GA4)
TechnologyGoogle's latest analytics platform using event-based tracking and machine learning for cross-platform measurement and predictive insights.
Gross Gaming Revenue (GGR)
Gaming MetricsTotal amount wagered by players minus total winnings paid out. GGR represents the operator's revenue before deducting operating expenses. Formula: GGR = Total Bets - Total Wins.
H
Halo Effect
AttributionThe positive spillover impact of marketing in one channel on performance in other channels, often underestimated by last-touch attribution.
Heatmap
AnalysisVisual representation of user interactions on web pages showing where users click, scroll, and focus attention using colour intensity.
Holdout Test
TestingExperimental method where marketing activity is withheld from a control group to measure the incremental impact of that activity.
I
IAP (In-App Purchase)
Gaming MetricsRevenue generated from purchases made within a mobile game or app, including consumable items, virtual currency, expansion packs, and other digital goods.
IAP Conversion Rate
Gaming MetricsThe percentage of players who make at least one in-app purchase. Calculated as (paying users / total users) × 100%. Typical range: 2-5%, varies by game genre.
Identity Resolution
TechnologyThe process of matching customer identifiers across devices and channels to create a unified view of each individual customer.
ILRD (IAP Lifetime Revenue per Download)
Gaming MetricsLifetime revenue from in-app purchases divided by total downloads. Measures the revenue potential of each acquired user. Varies significantly by game genre and monetisation strategy.
Impression Share
MetricsThe percentage of total available impressions that your ads received, indicating how much of the potential audience you're reaching.
Incrementality
TestingThe additional business outcome (sales, conversions) directly caused by a marketing activity, measured by comparing to a control group.
Incrementality Testing
TestingExperimental approach to measure the causal impact of marketing by comparing outcomes between exposed and control groups.
J
Journey Analytics
AnalysisAnalysis of complete customer journeys across multiple touchpoints and channels to understand behavior patterns and optimise experiences.
K
K-Factor (Virality)
Gaming MetricsMeasures organic user growth from referrals in gaming. Calculated as (invites sent per user) / (conversion rate per invite). A K-factor >1.0 indicates viral growth where each user brings more than one new user.
Key Performance Indicator (KPI)
MetricsA measurable value that demonstrates how effectively a company is achieving key business objectives.
L
Lag Effect
MMMThe delayed response to marketing activity, where the impact on sales or conversions occurs days, weeks, or months after exposure.
Landing Page
Digital MarketingA standalone web page created specifically for a marketing campaign where visitors arrive after clicking an ad or link.
Last-Touch Attribution
AttributionAttribution model that assigns 100% of conversion credit to the final marketing touchpoint before conversion.
Lead
MetricsA potential customer who has shown interest in your product or service by providing contact information or engaging with your brand.
Lead Generation
Digital MarketingThe process of attracting and converting prospects into someone who has indicated interest in your company's product or service.
Linear Attribution
AttributionAttribution model that distributes conversion credit equally across all touchpoints in the customer journey.
Lookalike Audience
Digital MarketingA targeting strategy that finds new potential customers who share characteristics with your existing high-value customers.
M
Marketing Mix Modeling (MMM)
MMMStatistical analysis technique that uses historical data to quantify the impact of marketing activities on sales while controlling for external factors.
Marketing Qualified Lead (MQL)
MetricsA lead that has been deemed more likely to become a customer based on engagement with marketing content and defined criteria.
Markov Chain Attribution
AttributionProbabilistic attribution model that calculates each channel's contribution by measuring the change in conversion probability when that channel is removed.
Media Mix
StrategyThe combination of marketing channels and tactics used in a campaign or overall marketing strategy.
Moment of Truth
CXCritical interaction that significantly shapes customer perception and decision-making, often determining satisfaction and loyalty.
Monetary Value
MetricsIn RFM analysis, the total amount of money a customer has spent with your business over a defined time period.
Monthly Active Users (MAU)
Gaming MetricsThe number of unique users who engage with a game or app within a 30-day period. Used to measure overall user base size and long-term engagement in gaming.
Monthly Churn Rate
Gaming MetricsThe percentage of players who stop playing a game in a given month. Calculated as (users lost / total users at start) × 100%. Lower churn indicates better retention.
Multi-Touch Attribution
AttributionAttribution approach that distributes conversion credit across multiple touchpoints in the customer journey using defined rules or algorithms.
Multicollinearity
MMMStatistical issue in regression models where independent variables are highly correlated, making it difficult to isolate individual effects.
Multivariate Testing
TestingTesting multiple variables simultaneously to determine which combination produces the best results. More complex than A/B testing.
N
Net Gaming Revenue (NGR)
Gaming MetricsGross Gaming Revenue minus bonuses, promotions, and other player incentives. NGR represents the actual revenue retained by the operator after all player-facing costs. Formula: NGR = GGR - Bonuses - Promotions.
Net Promoter Score (NPS)
MetricsCustomer loyalty metric measuring the likelihood of customers to recommend your product or service on a scale of 0-10.
O
Omnichannel Marketing
StrategyIntegrated approach providing consistent customer experience across all channels and touchpoints, both online and offline.
Organic Traffic
Digital MarketingWebsite visitors who arrive through unpaid search engine results rather than paid advertisements.
P
Pageview
MetricsA single instance of a user loading a web page, counted each time the page is loaded or reloaded.
Paid Search
Digital MarketingAdvertising on search engines where advertisers pay to display ads in search results for specific keywords. Also called Search Engine Marketing (SEM).
Pain Point
CXSpecific problem or frustration that customers experience in their journey, identified through research, feedback, or analytics.
Personalisation Engine
TechnologySystem that delivers customised experiences to users based on their behavior, preferences, demographics, or predictive models.
Player Lifetime Value (pLTV)
Gaming MetricsThe predicted total Net Gaming Revenue from a player over their entire lifetime with the operator. Critical for determining sustainable customer acquisition costs in Gaming.
Position-Based Attribution
AttributionAttribution model assigning 40% credit to first touch, 40% to last touch, and 20% distributed among middle touchpoints. Also called U-Shaped.
Programmatic Advertising
Digital MarketingAutomated buying and selling of digital advertising space using algorithms and real-time bidding.
Q
Quality Score
MetricsGoogle Ads metric rating the quality and relevance of keywords, ads, and landing pages, affecting ad rank and cost per click.
Quantum Computing
TechnologyComputing using quantum mechanical phenomena to solve complex problems faster than classical computers. Early applications in marketing optimisation.
R
Recency
MetricsIn RFM analysis, the time elapsed since a customer's most recent purchase or interaction with your brand.
Regression Analysis
MMMStatistical method for examining relationships between variables, commonly used in Marketing Mix Modeling to quantify marketing impact.
Retention Rate
MetricsThe percentage of customers who continue using a product or service over a given time period, calculated as retained customers divided by total customers.
Return on Ad Spend (ROAS)
MetricsRevenue generated for every dollar spent on advertising, calculated as revenue from ads divided by ad spend.
Return on Investment (ROI)
MetricsThe profitability of an investment, calculated as (gain from investment minus cost of investment) divided by cost of investment.
RFM Analysis
SegmentationCustomer segmentation method using three dimensions: Recency (how recently purchased), Frequency (how often purchased), and Monetary value (how much spent).
S
Sales Qualified Lead (SQL)
MetricsA lead that has been vetted by the sales team and deemed ready for direct sales follow-up based on intent and fit.
Sampling
TechnologyIn analytics, analyzing a subset of data rather than the complete dataset, which can introduce inaccuracies in reporting.
Saturation Curve
MMMThe relationship between marketing spend and response showing diminishing returns as spend increases beyond a certain point.
Search Engine Optimisation (SEO)
Digital MarketingThe practice of optimizing website content and structure to rank higher in organic search engine results.
Segmentation
SegmentationDividing customers or prospects into distinct groups based on shared characteristics, behaviors, or needs for targeted marketing.
Server-Side Tracking
TrackingTracking implementation where data collection occurs on servers rather than browsers, improving accuracy and privacy compliance.
Session
MetricsA group of user interactions with a website that take place within a given time frame, typically ending after 30 minutes of inactivity.
Session Length
Gaming MetricsThe average duration of a single play session in a game. Longer session lengths typically indicate higher engagement. Measured in minutes or hours depending on game type.
Session Replay
TechnologyTechnology that records and replays user sessions on websites or apps, showing exactly how users interact with interfaces for CX analysis.
Share of Voice (SOV)
MetricsA brand's proportion of total advertising or conversation in a market compared to competitors, measured by spend, impressions, or mentions.
Single-Touch Attribution
AttributionAttribution approach that assigns 100% of conversion credit to one touchpoint, either first-touch or last-touch.
Social Listening
AnalysisMonitoring social media channels for mentions of your brand, competitors, products, or relevant keywords to gain insights.
Statistical Significance
TestingConfidence level that test results are not due to random chance, typically requiring 95% confidence (p-value < 0.05) before declaring a winner.
Sticky Factor (DAU/MAU)
Gaming MetricsEngagement metric calculated as DAU divided by MAU, showing what percentage of monthly users play daily. A sticky factor of 20%+ (0.20) indicates strong daily engagement in gaming.
Streaming Data Pipeline
TechnologyReal-time data processing infrastructure that handles continuous data flows, enabling immediate insights and actions.
Synthetic Data
DataAI-generated data that preserves statistical properties of real customer data whilst eliminating privacy concerns and personal information.
T
Tag Management System
TechnologyPlatform for managing marketing and analytics tags (code snippets) on websites without editing site code directly. Example: Google Tag Manager.
Third-Party Cookie
TrackingTracking cookie set by a domain other than the one the user is visiting, used for cross-site tracking. Being phased out by browsers.
Third-Party Data
DataData collected by entities that don't have a direct relationship with the user, typically aggregated from multiple sources and sold.
Time on Page
MetricsThe amount of time a user spends viewing a specific web page before navigating away or closing the browser.
Time-Decay Attribution
AttributionAttribution model that gives more credit to touchpoints closer in time to the conversion, using exponential decay.
Touchpoint
AnalysisAny interaction or point of contact between a customer and a brand throughout the customer journey.
Tracking Pixel
TrackingA tiny, invisible image embedded in emails or web pages that tracks user behavior such as opens, clicks, or page visits.
Traffic Source
Digital MarketingThe origin of website visitors, categorised as organic search, paid search, direct, referral, social, email, or other channels.
U
Unique Visitor
MetricsA distinct individual who visits a website at least once within a reporting period, counted only once regardless of multiple visits.
User Acquisition
StrategyThe process of gaining new users or customers through various marketing channels and tactics.
User Journey
AnalysisThe complete path a user takes when interacting with a product, service, or website from initial contact through conversion and beyond.
UTM Parameters
TrackingTags added to URLs to track the source, medium, campaign, and other details of traffic in analytics platforms.
V
Variant
TestingAlternative version being tested against the control in an A/B test or experiment. Also called challenger or treatment.
View-Through Conversion
MetricsA conversion that occurs after a user sees but doesn't click an ad, measured within a specific time window (typically 1-30 days).
Viral Coefficient
MetricsThe number of new users generated by each existing user through referrals or sharing, indicating viral growth potential.
W
W-Shaped Attribution
AttributionAttribution model assigning 30% credit each to first touch, lead creation, and opportunity creation, with 10% to remaining touchpoints.
Wagering Requirement
Gaming MetricsThe number of times a player must wager their bonus amount before they can withdraw winnings. Example: A $100 bonus with 30x wagering requires $3,000 in total bets before withdrawal.
Web Analytics
AnalysisThe measurement, collection, analysis, and reporting of web data to understand and optimise web usage and user behavior.
Website Conversion Rate
MetricsThe percentage of website visitors who complete a desired goal (purchase, signup, download) out of total visitors.
Withdrawal Time
Gaming MetricsThe time between a player requesting a withdrawal and receiving their funds. A critical trust and satisfaction metric in Gaming. Industry best practice is under 24 hours for e-wallets.
Z
Zero-Party Data
DataData that customers intentionally and proactively share with a brand, such as preferences, purchase intentions, or personal context.